COMMANDER · DECK
Warriors
Bracket 4 · Optimized2020-06-02
DECK $
$486.86
MYTHIC
15
RARE
54
UNCOMMON
33
COMMON
28
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
35 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
10 cardsLand
30 cardsSIDEBOARD23 CARDS
Creature
14 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
2 cardsInstant
1 cardsMAYBE7 CARDS
Creature
3 cardsEnchantment
1 cardsArtifact
3 cardsMONEY CARDS·62 CARDS·$371.18
Sign in to save your threshold.
Creature
22 cardsEnchantment
8 cardsArtifact
12 cardsSorcery
3 cardsInstant
8 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will: early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Bear Umbra: early two-card combo, with no mana to spend
- and 2 more combos that bear on the bracket, listed below
- 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Najeela, the Blade-Blossom + Derevi, Empyrial Tactician — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Nature's Will — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Bear Umbra — Bracket 4, early two-card combo, with no mana to spend
- Najeela, the Blade-Blossom + Druids' Repository — Bracket 4, early two-card combo, with no mana to spend
- Breath of Fury + Samut, Voice of Dissent + Najeela, the Blade-Blossom — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature36
Warrior28
Human13
Elf6
Cat4
Bird2
God2
Azra1
Elemental1
Illusion1
Kobold1
Ogre1
Orc1
Shapeshifter1
Soldier1
Squirrel1
Unicorn1
Wizard1
Party29
Land35
Nonbasic25
Basic10
Mountain3
Forest2
Plains2
Swamp2
Island1
Instant10
Artifact9
Equipment1
Shapeshifter1
Enchantment9
God2
Aura1
Sorcery4
Arcane1
Legends16
Historic25
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite colored manaInfinite combat phasesInfinite creature ETBInfinite mana permanents you control can produce
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite combat phasesInfinite creature tokens with hasteInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite combat damage
ADDITIONAL REQUIREMENTS
Creature with Mobilize
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite ETBInfinite LTBInfinite combat damageInfinite combat phasesInfinite creature tokens with hasteInfinite death triggersInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite untap of creatures you control