COMMANDER · DECK
Emet-Selch, Unsundered
Bracket 4 · Optimized@Daenen · 2025-02-19
DECK $
$2,195.07
MYTHIC
14
RARE
39
UNCOMMON
27
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
14 cardsArtifact
14 cardsSorcery
6 cardsInstant
18 cardsLand
26 cardsMONEY CARDS·70 CARDS·$1,747.84
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Planeswalker
2 cardsCreature
10 cardsEnchantment
12 cardsArtifact
10 cardsSorcery
5 cardsInstant
14 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 14 game changers — Bracket 3 allows 3
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator: early arguably two-card combo, for four mana or less
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Peregrine Drake + Deadeye Navigator — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land33
Nonbasic24
Basic9
Swamp8
Island7
Instant18
Artifact16
Equipment2
God1
Horror1
Phyrexian1
Enchantment14
Aura1
Creature13
Phyrexian3
Wizard3
Human2
Praetor2
Archer1
Avatar1
Demon1
Drake1
Elder1
God1
Horror1
Knight1
Orc1
Sphinx1
Spirit1
Zombie1
Party3
Sorcery6
Planeswalker2
Ashiok1
Jace1
Legends11
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce