MetaMox
COMMANDER · DECK

Seductive Nightmare

Bracket 4 · Optimized
2020-05-12
ONLY 92 CARDS
DECK $
$894.75
MYTHIC
10
RARE
58
UNCOMMON
38
COMMON
38
COMMAND2 CARDS
MAIN90 CARDS

Creature

14 cards

Enchantment

5 cards

Artifact

16 cards

Sorcery

16 cards

Instant

6 cards

Land

15 cards
SIDEBOARD55 CARDS

Creature

16 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

6 cards

Instant

9 cards

Land

5 cards
MAYBE1 CARD

Enchantment

1 cards
NAMECOSTPRICE
MONEY CARDS·87 CARDS·$691.96
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Creature

21 cards

Enchantment

10 cards

Artifact

20 cards

Sorcery

16 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • Bruvac the Grandiloquent + Fleet Swallower: early two-card combo, with no mana to spend
  • and 12 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 15
CURVE
1041232113745556+
COLOR
U: 39 pipsB: 24 pipsC: 107 pips
TYPES
Land34
Nonbasic14
Basic20
Island12
Swamp12
Rogue1
Shapeshifter1
Sorcery18
Artifact17
Book1
Equipment1
Scarecrow1
Creature16
Human6
Rogue5
Wizard4
Advisor1
Drake1
Faerie1
Fish1
God1
Horror1
Scarecrow1
Shapeshifter1
Spirit1
Vampire1
Vedalken1
Outlaws5
Party9
Instant7
Enchantment6
God1
Legends5
Historic22
LAND PROBABILITY
33 LANDS · 90 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.1%
TURN 662.6%
TURN 779.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Each opponent loses the gameNear-infinite lifelossNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite self-millInfinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Infinite mill for target opponent
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Target opponent loses the game
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for up to two target playersNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponentNear-infinite mill
Infinite mill for target opponentNear-infinite mill
Group
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