COMMANDER · DECK
Tim the enchanter
Bracket 4 · Optimized2020-04-22
DECK $
$2,907.58
MYTHIC
1
RARE
45
UNCOMMON
28
COMMON
26
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
34 cardsEnchantment
11 cardsArtifact
9 cardsSorcery
4 cardsInstant
5 cardsLand
27 cardsMONEY CARDS·50 CARDS·$2,312.46
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Creature
11 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
3 cardsInstant
5 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Argothian Elder + Maze of Ith: early arguably two-card combo, for four mana or less, pieces included
- Staff of Domination + Bloom Tender: arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Staff of Domination + Bloom Tender — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 61 cards not in the pool
BANNED · 2
NOT IN THE POOL · 61
CURVE
COLOR
TYPES
Creature36
Human18
Wizard17
Merfolk4
Shaman4
Elf3
Druid2
Incarnation2
Sorcerer2
Spirit2
Barbarian1
Dragon1
Dwarf1
Elemental1
Goblin1
Horror1
Lizard1
Noble1
Rogue1
Zombie1
Outlaws1
Party18
Land35
Nonbasic24
Basic11
Island12
Mountain8
Forest7
Enchantment11
Aura8
Artifact9
Equipment3
Instant5
Sorcery4
Legends12
Historic20
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite green manaInfinite mana permanents you control can produce
Infinite red manaInfinite mana permanents you control can produce
Infinite green manaInfinite mana permanents you control can produce
Infinite mana permanents you control can produceInfinite red mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite colored mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
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