MetaMox
COMMANDER · DECK

Mendicant Core, Guidelight

Bracket 4 · Optimized
@Shan.E · 2025-02-05
DECK $
$1,500.44
MYTHIC
8
RARE
47
UNCOMMON
22
COMMON
23
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

26 cards

Enchantment

5 cards

Artifact

17 cards

Sorcery

4 cards

Instant

10 cards

Land

27 cards
MONEY CARDS·48 CARDS·$1,184.66
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Planeswalker

2 cards

Creature

13 cards

Enchantment

3 cards

Artifact

12 cards

Instant

7 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 4 game changers — Bracket 3 allows 3
  • Mendicant Core, Guidelight + Krark-Clan Ironworks + Myr Retriever: early arguably two-card combo, for four mana or less
  • Emry, Lurker of the Loch + The One Ring + Krark-Clan Ironworks: locks the table
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
CURVE
101311721231046556+
COLOR
W: 19 pipsU: 31 pipsC: 139 pips
TYPES
Artifact44
Construct5
Golem4
Phyrexian4
Equipment3
Human2
Vedalken2
Wizard2
Artificer1
Cleric1
Food1
Jellyfish1
Mite1
Moonfolk1
Myr1
Robot1
Shapeshifter1
Soldier1
Thopter1
Turtle1
Warrior1
Wurm1
Land35
Nonbasic25
Basic10
Island8
Plains8
Desert1
Saga1
Sphere1
Urza's1
Creature27
Artificer5
Construct5
Golem4
Human4
Phyrexian4
Vedalken3
Wizard3
Cleric1
Elephant1
Equipment1
Food1
Jellyfish1
Merfolk1
Mite1
Moonfolk1
Myr1
Robot1
Shapeshifter1
Soldier1
Thopter1
Turtle1
Warrior1
Wurm1
Party5
Instant10
Enchantment6
Aura1
Saga1
Urza's1
Sorcery4
Planeswalker2
Teferi1
Tezzeret1
Legends15
Historic54
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite colorless manaInfinite creature tokensInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite LTBInfinite ETBInfinite sacrifice triggersInfinite death triggersInfinite colorless manaInfinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggersInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggersInfinite storm count
Infinite artifact ETBInfinite colorless manaInfinite creature tokensInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggersInfinite storm count
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Group
Color
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