COMMANDER · DECK
Timeless Wisdom - Upgrades & Bling
Bracket 3 · Upgraded2020-05-17
ONLY 93 CARDSNO COMMANDER
DECK $
$642.48
MYTHIC
13
RARE
83
UNCOMMON
43
COMMON
36
MAIN93 CARDS
Creature
25 cardsEnchantment
10 cardsArtifact
12 cardsSorcery
5 cardsInstant
7 cardsLand
32 cardsMAYBE82 CARDS
Planeswalker
1 cardsCreature
27 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
9 cardsInstant
8 cardsLand
16 cardsMONEY CARDS·58 CARDS·$488.21
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Creature
20 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
3 cardsInstant
1 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Curiosity + Niv-Mizzet, Parun: early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity: early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, with no mana to spend
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Curiosity + Niv-Mizzet, Parun — Bracket 3, early arguably two-card combo, with no mana to spend
- Brallin, Skyshark Rider + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Magmakin Artillerist + Curiosity — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, Parun + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
- Niv-Mizzet, the Firemind + Niv-Mizzet, Visionary — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic30
Basic5
Plains7
Island6
Mountain5
Desert3
Cave1
Human1
Town1
Warlock1
Creature25
Human7
Wizard5
Dragon3
Pirate3
Angel2
Bird2
Construct2
Badger1
Beast1
Cat1
Dinosaur1
Eldrazi1
Elemental1
Elephant1
Fish1
Hero1
Homunculus1
Minotaur1
Noble1
Scientist1
Shaman1
Shapeshifter1
Shark1
Soldier1
Warlock1
Warrior1
Outlaws4
Party6
Artifact15
Construct2
Angel1
Equipment1
Enchantment10
Aura1
Room1
Instant10
Sorcery5
Legends13
Historic27
LAND PROBABILITY
34 LANDS · 93 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.1%
TURN 540.3%
TURN 662.8%
TURN 779.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Near-infinite damageInfinite draw triggersNear-infinite self-discard triggersNear-infinite card drawNear-infinite lootingNear-infinite power for a creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers