COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
19 cardsEnchantment
16 cardsArtifact
11 cardsSorcery
5 cardsInstant
9 cardsLand
18 cardsMONEY CARDS·54 CARDS·$518.86
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Planeswalker
1 cardCreature
11 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
5 cardsInstant
8 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Vedalken Mastermind + Stasis: locks the table
- Drannith Magistrate + Knowledge Pool: locks the table
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Vedalken Mastermind + Stasis — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Eidolon of Rhetoric — Bracket 3, locks the table
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 25 cards not in the pool
BANNED · 2
NOT IN THE POOL · 25
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island17
Plains10
Creature20
Human11
Wizard5
Cleric4
Soldier3
Advisor1
Bird1
Cat1
Construct1
Faerie1
Golem1
Rogue1
Shapeshifter1
Sphinx1
Spirit1
Vedalken1
Changeling1
Outlaws1
Party10
Enchantment17
Spirit1
Artifact13
Construct1
Golem1
Instant9
Sorcery5
Planeswalker3
Dovin1
Narset1
Teferi1
Legends11
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableOpponents skip their untap stepsLock
Win the game
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · locks the tableOpponents can't cast spellsLock
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