COMMANDER · DECK
Obby April 5
Bracket 3 · Upgraded2020-04-05
107 CARDS (LIMIT 100)
DECK $
$275.67
MYTHIC
3
RARE
41
UNCOMMON
21
COMMON
42
COMMAND1 CARD
Creature
1 cardsMAIN106 CARDS
Creature
24 cardsEnchantment
10 cardsArtifact
13 cardsSorcery
12 cardsInstant
11 cardsLand
16 cardsMONEY CARDS·40 CARDS·$199.27
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Creature
14 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
2 cardsInstant
7 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Revival // Revenge: two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond: arguably two-card combo, for six mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Revival // Revenge — Bracket 3, two-card combo, for six mana or less
- Beacon of Immortality + Sanguine Bond — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Plains13
Swamp10
Gate1
Creature25
Human7
Cleric4
Angel3
Spirit3
Vampire3
Advisor2
Knight2
Phyrexian2
Soldier2
Ally1
Avatar1
Construct1
Dragon1
Golem1
Horse1
Kor1
Monk1
Rhino1
Scout1
Wall1
Warrior1
Wizard1
Wurm1
Zombie1
Party6
Artifact15
Construct1
Equipment1
Golem1
Sorcery12
Enchantment11
Aura2
Instant11
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Near-infinite lifeloss
Near-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Bracket 2 · arguably two-card combo, for six mana or lessTarget opponent loses the game
Bracket 3 · two-card combo, for six mana or lessNear-infinite lifegainNear-infinite lifeloss for up to two target opponents