COMMANDER · DECK
cEDH - Kykar, Storm
No bracket · Banned2020-06-11
BANNED: 2 CARDS
DECK $
$2,005.62
MYTHIC
11
RARE
49
UNCOMMON
23
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
3 cardsEnchantment
8 cardsArtifact
17 cardsSorcery
16 cardsInstant
25 cardsLand
25 cardsMAYBE11 CARDS
Sorcery
1 cardInstant
10 cardsMONEY CARDS·77 CARDS·$1,598.45
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Creature
2 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
11 cardsInstant
29 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket
BANNED · 2
GAME CHANGERS · 14 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
16 banned cards
BANNED · 16
CEDH
Not legal
- The deck’s name says cEDH
- 14 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
6 banned cards, 37 cards not in the pool
BANNED · 6
NOT IN THE POOL · 37
CURVE
COLOR
TYPES
Land30
Nonbasic23
Basic7
Island10
Plains5
Mountain4
Instant25
Arcane1
Artifact17
Equipment1
Sorcery16
Enchantment8
Creature4
Bird1
Djinn1
Drake1
Goblin1
Monk1
Pirate1
Wizard1
Outlaws1
Party1
Legends3
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Near-infinite mana creatures you control can produceInfinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite storm countNear-infinite untap of creatures you controlNear-infinitely large creatures until end of turn
Near-infinite blue manaNear-infinite draw triggersNear-infinite lootingNear-infinite magecraft triggersNear-infinite millNear-infinite self-discard triggersNear-infinite self-millNear-infinite storm count
Infinite card draw
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite colored manaNear-infinite Treasure tokens
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