COMMANDER · DECK
(U+) Okaun // Zndrsplt Chaos Coin Flip
Bracket 4 · Optimized2020-06-23
DECK $
$237.36
MYTHIC
1
RARE
35
UNCOMMON
27
COMMON
37
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
14 cardsEnchantment
6 cardsArtifact
19 cardsSorcery
12 cardsInstant
12 cardsLand
14 cardsMONEY CARDS·36 CARDS·$174.81
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Creature
7 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
- 1 game changer — Brackets 1 and 2 allow none
- Okaun, Eye of Chaos + Frenetic Efreet: early two-card combo, with no mana to spend
- Okaun, Eye of Chaos + Frenetic Efreet + Chandra's Ignition: early arguably two-card combo, for four mana or less
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Frenetic Efreet + Chance Encounter — Bracket 4, early two-card combo, with no mana to spend
- Okaun, Eye of Chaos + Frenetic Efreet — Bracket 3, early two-card combo, with no mana to spend
- Okaun, Eye of Chaos + Frenetic Efreet + Chandra's Ignition — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Mountain19
Island6
Artifact22
Equipment3
Construct1
Lizard1
Wall1
Warrior1
Creature16
Goblin4
Warrior3
Artificer1
Assassin1
Berserker1
Construct1
Cyclops1
Djinn1
Efreet1
God1
Homunculus1
Incarnation1
Lizard1
Ooze1
Sliver1
Wall1
Wurm1
Outlaws1
Party3
Instant12
Sorcery12
Enchantment7
God1
Legends4
Historic25
LAND PROBABILITY
35 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.0%
TURN 542.1%
TURN 664.7%
TURN 780.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep