MetaMox
COMMANDER · DECK

incantesimi

Bracket 4 · Optimized
@Apokolok · 2025-05-23
Zur the Enchanter
DECK $
$4,400.41
MYTHIC
12
RARE
57
UNCOMMON
13
COMMON
18
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

9 cards

Enchantment

22 cards

Artifact

10 cards

Sorcery

4 cards

Instant

16 cards

Land

29 cards
MONEY CARDS·70 CARDS·$3,511.91
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Creature

10 cards

Enchantment

14 cards

Artifact

5 cards

Sorcery

4 cards

Instant

13 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 14 game changers — Bracket 3 allows 3
  • Stasis + Smothering Tithe: mass land denial
  • Helm of Obedience + Dauthi Voidwalker: early two-card combo, for four mana or less
  • Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
  • and 8 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
CURVE
20111222193441526+
COLOR
W: 23 pipsU: 27 pipsB: 18 pipsC: 80 pips
TYPES
Land38
Nonbasic26
Basic12
Island11
Plains11
Swamp11
Saga1
Urza's1
Enchantment24
Aura4
God1
Saga1
Urza's1
Instant16
Artifact13
Construct1
Golem1
Human1
Soldier1
Creature10
Human6
Rogue2
Wizard2
Bard1
Cleric1
Construct1
Dauthi1
God1
Golem1
Soldier1
Outlaws2
Party5
Sorcery4
Legends5
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Bracket 3 · locks the tableCounter all spells opponents castLock
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tablePrevent all damage that would be dealt to you by sources you don't controlLock
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 2 · late two-card combo, for eight mana or lessWin the game at the beginning of your next upkeep
Bracket 3 · locks the tablePlayers skip their untap stepsLock
Bracket 3 · locks the tableYou can't be attackedLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · early two-card combo, with no mana to spendYou can't lose the game due to having 0 or less lifeLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Group
Color
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