COMMANDER · DECK
Dredge'N'Delve cEDH
Bracket 4 · Optimized@Hemgi · 2025-04-25
DECK $
$847.97
MYTHIC
11
RARE
50
UNCOMMON
34
COMMON
5
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
31 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
13 cardsInstant
13 cardsLand
27 cardsMONEY CARDS·69 CARDS·$666.66
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Creature
22 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
10 cardsInstant
12 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice: early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Chain of Smog + Witherbloom Apprentice — Bracket 4, early two-card combo, for four mana or less
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less
- Hermit Druid + Thassa's Oracle — Bracket 3, early arguably two-card combo, for four mana or less
- Tainted Pact + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Divining Witch + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Hermit Druid + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature32
Human7
Wizard5
Dragon4
Druid4
Elf3
Shaman3
Zombie3
Demon2
Imp2
Spirit2
Angel1
Archer1
Avatar1
Bird1
Detective1
Elemental1
Frog1
Goblin1
Insect1
Merfolk1
Nightmare1
Orc1
Skeleton1
Snake1
Spellshaper1
Treefolk1
Troll1
Weird1
Party5
Land30
Nonbasic30
Forest4
Island3
Swamp3
Desert2
Druid1
Elf1
Goblin1
Weird1
Instant14
Sorcery13
Artifact10
Angel1
Equipment1
Enchantment6
Legends8
Historic18
LAND PROBABILITY
27 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 429.1%
TURN 560.9%
TURN 682.0%
TURN 792.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 4 · early two-card combo, for four mana or lessInfinite lifegainInfinite lifegain triggersInfinite lifelossInfinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game