MetaMox
COMMANDER · DECK

Mill and Kill

Bracket 4 · Optimized
2020-04-06
Phenax, God of Deception
124 CARDS (LIMIT 100)
DECK $
$262.76
MYTHIC
10
RARE
40
UNCOMMON
34
COMMON
40
COMMAND1 CARD

Creature

1 cards
MAIN123 CARDS

Planeswalker

4 cards

Creature

57 cards
NAMECOSTPRICE

Enchantment

7 cards

Artifact

12 cards

Sorcery

9 cards

Instant

16 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • 2 game changers — Brackets 1 and 2 allow none
  • Fleet Swallower + Fraying Sanity: early arguably two-card combo, with no mana to spend
  • Duskmantle Guildmage + Mindcrank: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0091292333124125106+
COLOR
U: 95.5 pipsB: 50.5 pipsC: 193 pips
TYPES
Creature58
Wall15
Horror5
Human5
Wizard5
Zombie5
Shapeshifter3
Spirit3
Vampire3
Avatar2
Illusion2
Rogue2
Adventure1
Construct1
Crab1
Egg1
Eldrazi1
Faerie1
Fish1
Gargoyle1
God1
Golem1
Homunculus1
Knight1
Kraken1
Leviathan1
Lhurgoyf1
Lizard1
Merfolk1
Phyrexian1
Plant1
Scarecrow1
Siren1
Specter1
Turtle1
Vedalken1
Outlaws2
Party7
Artifact19
Wall3
Equipment2
Construct1
Gargoyle1
Golem1
Scarecrow1
Land18
Nonbasic16
Basic2
Island3
Swamp2
Desert1
Gate1
Instant16
Sorcery10
Adventure1
Merfolk1
Wizard1
Enchantment9
Aura2
Curse1
God1
Horror1
Planeswalker4
Ashiok2
Jace2
Legends13
Historic32
LAND PROBABILITY
18 LANDS · 123 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 457.0%
TURN 587.6%
TURN 697.2%
TURN 799.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 2 · arguably two-card combo, for six mana or lessInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill for target opponent
Group
Color
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