COMMANDER · DECK
Zacama EDH
Bracket 4 · Optimized2020-04-06
DECK $
$334.67
MYTHIC
9
RARE
44
UNCOMMON
17
COMMON
30
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
25 cardsEnchantment
9 cardsArtifact
5 cardsSorcery
13 cardsInstant
9 cardsLand
23 cardsMONEY CARDS·41 CARDS·$244.94
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Creature
11 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Zacama, Primal Calamity + Temur Sabertooth: early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Sanctum of Eternity: early two-card combo, with no mana to spend
- 2 game changers — Brackets 1 and 2 allow none
- Zacama, Primal Calamity + Panharmonicon + Stonecloaker: early arguably two-card combo, for four mana or less
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Zacama, Primal Calamity + Temur Sabertooth — Bracket 4, early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Sanctum of Eternity — Bracket 4, early two-card combo, with no mana to spend
- Zacama, Primal Calamity + Panharmonicon + Stonecloaker — Bracket 3, early arguably two-card combo, for four mana or less
- Zacama, Primal Calamity + Panharmonicon + Whitemane Lion — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Forest16
Mountain8
Plains8
Creature26
Druid4
Elf4
Cat3
Human3
Dryad2
Elder2
Ooze2
Scout2
Shaman2
Snake2
Beast1
Centaur1
Construct1
Dinosaur1
Dragon1
Elemental1
Gargoyle1
God1
Golem1
Hydra1
Knight1
Nymph1
Spirit1
Sorcery13
Arcane1
Enchantment12
Centaur1
Dryad1
God1
Nymph1
Instant9
Artifact7
Construct1
Golem1
Legends5
Historic11
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite damage to creaturesInfinite enchantment destructionInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage to creaturesInfinite ETBInfinite lifegainInfinite lifegain triggersInfinite LTBInfinite mana lands you control can produceInfinite storm count