COMMANDER · DECK
Djinn Tribal
Bracket 4 · Optimized2020-06-29
DECK $
$661.22
MYTHIC
16
RARE
38
UNCOMMON
9
COMMON
37
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
4 cardsCreature
13 cardsEnchantment
19 cardsArtifact
9 cardsSorcery
10 cardsInstant
14 cardsLand
6 cardsMONEY CARDS·46 CARDS·$513.87
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Planeswalker
4 cardsCreature
3 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
8 cardsInstant
10 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 5 extra-turn cards — chaining turns is Bracket 4
- Enter the Infinite + Psychic Corrosion: early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Mana Vault: early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 5
COMBOS · 3
- Enter the Infinite + Psychic Corrosion — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidespout Tyrant + Mana Vault — Bracket 3, early arguably two-card combo, for four mana or less
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land30
Nonbasic4
Basic26
Island23
Plains6
Enchantment19
Creature14
Djinn10
Wizard3
God1
Merfolk1
Monk1
Rabbit1
Spirit1
Zombie1
Party3
Instant14
Sorcery10
Artifact9
Book1
Planeswalker4
Jace3
Teferi1
Legends14
Historic22
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mill
Each opponent loses the gameInfinite card drawInfinite card draw for each opponentInfinite draw triggersInfinite draw triggers for each opponent
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Infinite card drawInfinite draw triggersWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count