MetaMox
COMMANDER · DECK

Okaun & Zndrsplt and their Flips of Fury (Primer inc).

Bracket 4 · Optimized
@Dknowdcare · 2024-05-12
DECK $
$566.77
MYTHIC
12
RARE
54
UNCOMMON
17
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

3 cards

Creature

18 cards

Enchantment

11 cards

Artifact

13 cards

Sorcery

8 cards

Instant

11 cards

Land

24 cards
MAYBE2 CARDS

Creature

1 cards

Enchantment

1 cards
MONEY CARDS·67 CARDS·$440.21
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Planeswalker

2 cards

Creature

17 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

7 cards

Instant

9 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Frenetic Efreet + Zndrsplt, Eye of Wisdom + Jace, Wielder of Mysteries: early two-card combo, with no mana to spend
  • Frenetic Efreet + Tavern Scoundrel: early two-card combo, with no mana to spend
  • Frenetic Efreet + Chance Encounter: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 2
COMBOS · 9
CURVE
005116217311445106+
COLOR
U: 40 pipsR: 52 pipsC: 121 pips
TYPES
Land35
Nonbasic23
Basic12
Island8
Mountain8
Rogue1
Shapeshifter1
Town1
Creature20
Human4
Wizard4
Dragon3
Efreet3
Rogue3
Warrior3
God2
Minotaur2
Artificer1
Berserker1
Cyclops1
Goblin1
Homunculus1
Illusion1
Noble1
Phyrexian1
Praetor1
Saga1
Shapeshifter1
Outlaws3
Party10
Artifact13
Equipment4
Enchantment13
God1
Phyrexian1
Praetor1
Saga1
Instant12
Sorcery8
Planeswalker3
Jace1
Ral1
Tamiyo1
Legends20
Historic30
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or lessInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersWin the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Infinite magecraft triggersInfinite red manaInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature ETBInfinite mana creatures you control can produceInfinite tapped creature tokensInfinite untap of creatures you control
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 4 · early two-card combo, with no mana to spendWin the game at the beginning of your next upkeep
Group
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