COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
32 cardsEnchantment
13 cardsArtifact
12 cardsSorcery
6 cardsInstant
6 cardsLand
9 cardsMAYBE13 CARDS
Creature
7 cardsEnchantment
2 cardsArtifact
1 cardsSorcery
2 cardsInstant
1 cardsMONEY CARDS·57 CARDS·$516.48
Sign in to save your threshold.
Creature
17 cardsEnchantment
11 cardsArtifact
12 cardsSorcery
7 cardsInstant
6 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Staff of Domination + Priest of Titania: early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania: early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer: early arguably two-card combo, with no mana to spend
- and 8 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 11
- Staff of Domination + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Priest of Titania — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Karametra's Acolyte — Bracket 3, early arguably two-card combo, with no mana to spend
- Staff of Domination + Viridian Joiner — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Elvish Archdruid — Bracket 3, early arguably two-card combo, with no mana to spend
- Umbral Mantle + Incubation Druid — Bracket 3, early two-card combo, with no mana to spend
- Umbral Mantle + Marwyn, the Nurturer — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Viridian Joiner — Bracket 3, early arguably two-card combo, for four mana or less
- Umbral Mantle + Llanowar Tribe — Bracket 2, arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Creature33
Druid29
Elf17
Human9
Elemental3
Cat1
Centaur1
Satyr1
Spirit1
Land30
Nonbasic6
Basic24
Forest24
Enchantment15
Aura5
Elemental1
Treefolk1
Artifact12
Equipment2
Instant6
Sorcery6
Legends8
Historic18
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifegainInfinite card drawInfinite untap of creatures you controlInfinite draw triggersInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produce
Infinite blinking of some creaturesInfinite ETBInfinite green manaInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinitely large creature until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggers
Infinitely large creature until end of turnInfinite mana lands you control can produceInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite blinking of some creaturesInfinite ETBInfinite green manaInfinite LTBInfinite magecraft triggersInfinite mana creatures you control can produceInfinite storm countInfinite untap of creatures you control
Infinite blinking of most creaturesInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite storm count
ADDITIONAL REQUIREMENTS
Haste EnablerMana Dork That Adds at Least
Bracket 2 · arguably two-card combo, with no mana to spendInfinitely large creature until end of turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite green manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite mana creatures you control can produceInfinite untap of creatures you controlInfinite green mana
Bracket 3 · early two-card combo, with no mana to spendInfinitely large creature until end of turn