MetaMox
COMMANDER · DECK

Millfolk cEDH

Bracket 4 · Optimized
@Hemgi · 2025-02-25
Ambassador Laquatus
DECK $
$803.44
MYTHIC
7
RARE
27
UNCOMMON
35
COMMON
31
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

16 cards

Enchantment

6 cards

Artifact

22 cards

Sorcery

4 cards

Instant

20 cards

Land

12 cards
MONEY CARDS·54 CARDS·$630.62
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Planeswalker

1 cards

Creature

9 cards

Enchantment

6 cards

Artifact

17 cards

Sorcery

4 cards

Instant

14 cards

Land

3 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Basalt Monolith + Forensic Gadgeteer: early two-card combo, with no mana to spend
  • Rings of Brighthearth + Basalt Monolith: early two-card combo, for four mana or less
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
30251182133642516+
COLOR
U: 57 pipsC: 84 pips
TYPES
Land31
Nonbasic12
Basic19
Island19
Desert2
Weird1
Artifact27
Artificer1
Construct1
Phyrexian1
Shapeshifter1
Vedalken1
Instant21
Trap1
Creature17
Wizard7
Human4
Artificer2
Merfolk2
Spirit2
Vedalken2
Advisor1
Bird1
Construct1
Detective1
Horror1
Illusion1
Kraken1
Octopus1
Otter1
Phyrexian1
Shapeshifter1
Weird1
Party7
Enchantment6
Aura1
Sorcery4
Planeswalker1
Tezzeret1
Legends4
Historic29
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
Bracket 2 · arguably two-card combo, with no mana to spendInfinite colorless mana that can only be spent to activate abilities
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or lessInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turn
ADDITIONAL REQUIREMENTS
Noncreature permanent castable for
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Infinite storm countInfinite untap of some creatures you controlInfinite power and toughness for certain creatures until end of turnInfinite colorless mana
Infinite untap of artifacts you controlInfinite colorless manaInfinite mana artifacts you control can produce
Group
Color
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