COMMANDER · DECK
PI-PI-PI-PI-PI
Bracket 4 · Optimized@Flocka · 2026-09-22
DECK $
$5,614.16
MYTHIC
11
RARE
44
UNCOMMON
14
COMMON
31
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
11 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
15 cardsInstant
25 cardsLand
23 cardsMONEY CARDS·70 CARDS·$4,482.94
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Planeswalker
1 cardsCreature
10 cardsEnchantment
5 cardsArtifact
10 cardsSorcery
10 cardsInstant
15 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- Goblin Sharpshooter + Basilisk Collar: locks the table
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame: arguably two-card combo, for six mana or less
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Goblin Sharpshooter + Basilisk Collar — Bracket 3, locks the table
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
- Dualcaster Mage + Twinflame — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land29
Nonbasic21
Basic8
Mountain7
Island6
Saga1
Urza's1
Instant25
Sorcery15
Artifact12
Equipment2
God1
Creature12
Human6
Wizard3
Advisor1
Ape1
Goblin1
God1
Monkey1
Phyrexian1
Pirate1
Praetor1
Saga1
Scout1
Shaman1
Spirit1
Tyranid1
Outlaws1
Party3
Enchantment9
Aura2
Saga2
Phyrexian1
Praetor1
Urza's1
Planeswalker1
Saheeli1
Legends10
Historic20
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Bracket 3 · locks the tableLockDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speed
Infinite self-millNear-infinite storm count
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or lessInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers