MetaMox
COMMANDER · DECK

inSane Triplets

Bracket 4 · Optimized
@noelson · 2025-04-19
Sen Triplets
DECK $
$1,079.49
MYTHIC
6
RARE
58
UNCOMMON
21
COMMON
14
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

3 cards

Creature

12 cards

Enchantment

8 cards

Artifact

12 cards

Sorcery

7 cards

Instant

18 cards

Land

36 cards
NAMECOSTPRICE
MONEY CARDS·67 CARDS·$852.65
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Planeswalker

2 cards

Creature

13 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

6 cards

Instant

11 cards

Land

24 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 10 game changers — Bracket 3 allows 3
  • Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
  • Helm of Obedience + Dauthi Voidwalker: early two-card combo, for four mana or less
  • Helm of Obedience + Rest in Peace: early two-card combo, for four mana or less
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
001011922131040506+
COLOR
W: 20 pipsU: 25 pipsB: 24 pipsC: 82 pips
TYPES
Land39
Nonbasic33
Basic6
Island9
Plains8
Swamp8
Gate1
Instant20
Artifact14
Bird1
Human1
Wizard1
Creature13
Human5
Rogue4
Wizard3
Bird2
Advisor1
Angel1
Archer1
Dauthi1
Elf1
Fish1
Halfling1
Orc1
Spirit1
Vampire1
Outlaws4
Party7
Enchantment8
Sorcery7
Planeswalker3
Ashiok1
Narset1
Teferi1
Legends13
Historic25
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Group
Color
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