MetaMox
COMMANDER · DECK

Copy of - Tap dat ass

Bracket 4 · Optimized
2020-04-08
Phenax, God of Deception
DECK $
$510.23
MYTHIC
11
RARE
53
UNCOMMON
25
COMMON
32
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

27 cards

Enchantment

4 cards

Artifact

16 cards

Sorcery

5 cards

Instant

12 cards

Land

25 cards
SIDEBOARD2 CARDS

Creature

1 cards
NAMECOSTPRICE

Sorcery

1 cards
MONEY CARDS·67 CARDS·$395.08
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Planeswalker

2 cards

Creature

19 cards

Enchantment

5 cards

Artifact

13 cards

Sorcery

8 cards

Instant

9 cards

Land

11 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Phenax, God of Deception + Eater of the Dead: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Sewer Nemesis + Fleet Swallower: early two-card combo, with no mana to spend
  • Phenax, God of Deception + Consuming Aberration + Fleet Swallower: early two-card combo, with no mana to spend
  • and 6 more combos that bear on the bracket, listed below
  • 1 game changer — Brackets 1 and 2 allow none
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
CURVE
00511821231447586+
COLOR
U: 41 pipsB: 31 pipsC: 148 pips
TYPES
Land35
Nonbasic23
Basic12
Island9
Swamp9
Creature28
Human5
Horror4
Avatar3
Rogue3
Spirit2
Wizard2
Zombie2
Construct1
Eldrazi1
Gargoyle1
God1
Golem1
Knight1
Lhurgoyf1
Noble1
Phyrexian1
Plant1
Scarecrow1
Shapeshifter1
Vedalken1
Wall1
Outlaws3
Party5
Artifact21
Equipment2
Construct1
Gargoyle1
Golem1
Scarecrow1
Wall1
Instant12
Enchantment6
Aura2
God1
Horror1
Sorcery5
Legends6
Historic27
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendNear-infinite millNear-infinite self-mill
Bracket 3 · two-card combo, for six mana or lessInfinite self-millInfinite mill for target opponent
Bracket 4 · early two-card combo, with no mana to spendInfinite self-millInfinite mill for target opponent
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, for four mana or lessExile all creatures opponents controlNear-infinite millNear-infinite self-mill
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Group
Color
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