COMMANDER · DECK
Power To Hold Vs Power To Take
2016-11-20
ONLY 99 CARDSNO COMMANDER
DECK $
$523.22
MYTHIC
13
RARE
41
UNCOMMON
14
COMMON
32
MAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
4 cardsInstant
18 cardsLand
13 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·45 CARDS·$406.53
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Creature
17 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
2 cardsInstant
8 cardsLand
3 cardsCURVE
COLOR
TYPES
Land36
Nonbasic11
Basic25
Island16
Swamp11
Creature22
Human4
Rogue4
Faerie3
Ninja3
Spirit3
Wizard3
Demon2
Merfolk2
Shapeshifter2
Vampire2
Ally1
Bird1
God1
Illusion1
Knight1
Phyrexian1
Warrior1
Zombie1
Outlaws4
Party8
Instant18
Artifact16
Equipment7
Bird1
Phyrexian1
Shapeshifter1
Vehicle1
Enchantment7
Aura1
Faerie1
God1
Sorcery4
Rogue1
Legends8
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Near-infinite lifeloss for target opponentTarget opponent loses the game