COMMANDER · DECK
Hatred and Malice
@Bearicade
DECK $
$7,956.62
MYTHIC
14
RARE
41
UNCOMMON
16
COMMON
29
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
18 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
10 cardsInstant
21 cardsLand
10 cardsMONEY CARDS·68 CARDS·$6,358.78
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Creature
16 cardsEnchantment
10 cardsArtifact
8 cardsSorcery
10 cardsInstant
18 cardsLand
6 cardsCURVE
COLOR
TYPES
Land30
Nonbasic7
Basic23
Island12
Swamp8
Mountain7
Saga1
Urza's1
Instant21
Trap1
Creature19
Wizard8
Human4
Phyrexian4
Rogue3
Dragon2
Horror2
Otter2
Praetor2
Archer1
Construct1
Faerie1
God1
Orc1
Spirit1
Vedalken1
Zombie1
Outlaws3
Party11
Enchantment13
Aura1
Saga1
Urza's1
Artifact11
Phyrexian2
Construct1
God1
Horror1
Sorcery10
Legends10
Historic20
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite card drawNear-infinite damage
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damageInfinite card drawInfinite draw triggers
Target opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite lifegainNear-infinite lifegain triggers
Infinite card drawInfinite draw triggersNear-infinite damageNear-infinite lifegainNear-infinite lifegain triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Opponents put all cards in hand on the bottom of their library on each of their draw stepsLock