COMMANDER · DECK
Hidestsugu Halfsies
Bracket 1 · Exhibition@MobyDuck · 2025-03-06
DECK $
$590.04
MYTHIC
10
RARE
23
UNCOMMON
22
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
7 cardsArtifact
24 cardsSorcery
7 cardsInstant
10 cardsLand
7 cardsMONEY CARDS·46 CARDS·$458.86
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Creature
10 cardsEnchantment
6 cardsArtifact
17 cardsSorcery
2 cardsInstant
6 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 1 · Exhibition
- No game changers, mass land denial, extra turns or two-card combos — nothing on the list puts it above Bracket 1
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 27 cards not in the pool
BANNED · 2
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Land33
Nonbasic6
Basic27
Mountain27
Artifact30
Equipment10
Myr2
Angel1
Construct1
Golem1
Treasure1
Wall1
Creature19
Human3
Goblin2
Myr2
Ogre2
Phyrexian2
Shaman2
Warrior2
Angel1
Berserker1
Construct1
Devil1
Dragon1
Elemental1
Golem1
Horror1
Incarnation1
Praetor1
Rogue1
Wall1
Outlaws1
Party3
Instant10
Enchantment7
Sorcery7
Legends8
Historic34
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Each opponent loses the gameNear-infinite damage to all players
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Near-infinite damage
Near-infinite damage
Near-infinite damage
Each opponent loses the gameNear-infinite damage to all players
Near-infinite damageEach opponent with an even life total loses the game
Near-infinite damage to all players
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