COMMANDER · DECK
Ultimate shrines
Bracket 3 · Upgraded@Leadz41 · 2025-03-02
DECK $
$781.62
MYTHIC
6
RARE
36
UNCOMMON
35
COMMON
23
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
17 cardsEnchantment
30 cardsArtifact
3 cardsSorcery
7 cardsInstant
10 cardsLand
27 cardsMONEY CARDS·52 CARDS·$612.94
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Creature
9 cardsEnchantment
24 cardsArtifact
1 cardsSorcery
5 cardsInstant
6 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Sanctum Weaver + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real: early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura: early arguably two-card combo, with no mana to spend
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Sanctum Weaver + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanctum Weaver + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Pemmin's Aura — Bracket 3, early arguably two-card combo, with no mana to spend
- Faeburrow Elder + Freed from the Real — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Enchantment42
Shrine17
Aura4
Druid1
Dryad1
Elk1
Glimmer1
Human1
Monk1
Nymph1
Snake1
Land32
Nonbasic22
Basic10
Forest5
Island4
Plains4
Swamp4
Mountain3
Creature18
Shrine6
Human5
Druid3
Wizard2
Bird1
Cleric1
Dryad1
Elf1
Elk1
Glimmer1
Monk1
Nymph1
Satyr1
Snake1
Soldier1
Treefolk1
Party3
Instant10
Sorcery7
Artifact3
Legends21
Historic24
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite colored mana
Infinite colored mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored mana
+ 84 CARDS NOT IN PRECON
+ An Offer You Can't Refuse+ Arcane Sanctum+ Authority of the Consuls+ Birds of Paradise+ Copy Enchantment+ Counterspell+ Cryptic Command+ Diabolic Revelation+ Elegant Parlor+ Enchantress's Presence+ Enduring Vitality+ Enlightened Tutor+ Extravagant Replication+ Fabled Passage+ Freed from the Real+ Frontier Bivouac+ Go-Shintai of Ancient Wars+ Go-Shintai of Boundless Vigor+ Go-Shintai of Hidden Cruelty+ Go-Shintai of Lost Wisdom+ Go-Shintai of Shared Purpose+ Grim Tutor+ Honden of Cleansing Fire+ Honden of Infinite Rage+ Honden of Life's Web+ Honden of Night's Reach+ Honden of Seeing Winds+ Idyllic Tutor+ Impact Tremors+ Indestructibility+ Island+ Jodah, the Unifier+ Jukai Naturalist+ Jungle Shrine+ Kenrith's Transformation+ Mirrormade+ Moon-Blessed Cleric+ Mountain+ Negate+ No Mercy+ Nomad Outpost+ Omniscience+ Parallel Lives+ Path to Exile+ Pemmin's Aura+ Phyrexian Arena+ Propaganda+ Reliquary Tower+ Remove Soul+ Replenish+ Requisition Raid+ Return to Nature+ Rhystic Study+ Rockfall Vale+ Sanctum of All+ Sanctum of Calm Waters+ Sanctum of Fruitful Harvest+ Sanctum of Shattered Heights+ Sanctum of Stone Fangs+ Sanctum of Tranquil Light+ Sandsteppe Citadel+ Satyr Enchanter+ Seaside Citadel+ Show and Tell+ Sisay, Weatherlight Captain+ Spara's Headquarters+ Sphere of Safety+ Sterling Grove+ Sunken Hollow+ Swamp+ Sythis, Harvest's Hand+ Temple of Malady+ Thriving Bluff+ Thriving Grove+ Thriving Heath+ Thriving Isle+ Thriving Moor+ Tormenting Voice+ Valgavoth's Lair+ Vampiric Tutor+ Village Rites+ Weaver of Harmony+ Ziatora's Proving Ground+ Zur the Enchanter
- 90 PRECON CARDS NOT IN DECK
- Alseid of Life's Bounty- Approach of the Second Sun- Augur of Autumn- Auriok Champion- Austere Command- Azorius Guildgate- Baldur's Gate- Biovisionary- Black Dragon Gate- Boros Guildgate- Bountiful Promenade- Brushland- Circuitous Route- Citadel Gate- Clever Concealment- Cliffgate- Crib Swap- Darksteel Citadel- Darksteel Mutation- Dimir Guildgate- Drown in Dreams- Dryad of the Ilysian Grove- Eerie Ultimatum- Felidar Sovereign- Fertile Ground- Forbidden Orchard- Forgotten Ancient- Gateway Plaza- Ghoulish Impetus- Golgari Guildgate- Gond Gate- Gruul Guildgate- Halo Fountain- Hangarback Walker- Happily Ever After- Heap Gate- Heliod, Sun-Crowned- Heliod's Intervention- Helix Pinnacle- Hellkite Tyrant- Homeward Path- Izzet Guildgate- Kynaios and Tiro of Meletis- Lightning Greaves- Lignify- Liliana's Contract- Mangara, the Diplomat- Manor Gate- Maskwood Nexus- Mayael's Aria- Maze's End- Mechanized Production- Monologue Tax- Morbid Opportunist- Mystic Remora- Orzhov Guildgate- Overgrown Farmland- Pariah- Path of Ancestry- Plaza of Harmony- Rakdos Guildgate- Razorverge Thicket- Reflecting Pool- Revel in Riches- Rite of Replication- Sea Gate- Seedborn Muse- Selesnya Guildgate- Shalai, Voice of Plenty- Shiny Impetus- Shrine- Simic Ascendancy- Simic Guildgate- Soul's Attendant- Sphinx's Revelation- Sun Titan- Sunscorch Regent- Supreme Verdict- Taurean Mauler- Test of Endurance- The Eternal Wanderer- The World Tree- Thornglint Bridge- Tireless Tracker- Trace of Abundance- Tragic Arrogance- Triskaidekaphile- Twenty-Toed Toad- Wooded Bastion- Yahenni, Undying Partisan