MetaMox
COMMANDER · DECK

Mono white is the best

Bracket 4 · Optimized
2020-05-20
Heliod, Sun-Crowned
109 CARDS (LIMIT 100)ILLEGAL: 8 CARDSSINGLETON: 1 CARD
DECK $
$949.97
MYTHIC
12
RARE
42
UNCOMMON
16
COMMON
39
COMMAND1 CARD

Creature

1 card
MAIN108 CARDS

Planeswalker

1 card

Creature

47 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

8 cards

Sorcery

4 cards

Instant

7 cards

Land

14 cards
MONEY CARDS·59 CARDS·$745.67
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Planeswalker

1 card

Creature

30 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

5 cards

Sorcery

2 cards

Instant

7 cards

Land

9 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Cleric Class + Walking Ballista: early arguably two-card combo, for four mana or less, pieces included
  • Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
  • Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
ELIGIBILITYCOMMANDER-FAMILY FORMATS
DUEL COMMANDER
Not legal
2 banned cards, 8 cards not in the pool
BANNED · 2
CURVE
901311821431045536+
COLOR
W: 74 pipsC: 100 pips
TYPES
Creature48
Human17
Cleric13
Angel9
Soldier9
Cat4
Construct3
Vampire3
Halfling2
Horse2
Ranger2
Warrior2
Demigod1
Elephant1
God1
Knight1
Monk1
Noble1
Nymph1
Peasant1
Phyrexian1
Spirit1
Weasel1
Wizard1
Party16
Land36
Nonbasic13
Basic23
Plains23
Artifact12
Construct3
Human1
Soldier1
Treasure1
Enchantment8
Aura1
Class1
Demigod1
God1
Nymph1
Instant7
Sorcery4
Planeswalker1
Ajani1
Legends14
Historic25
LAND PROBABILITY
36 LANDS · 108 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.9%
TURN 547.1%
TURN 669.7%
TURN 784.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegain triggersInfinite lifegain
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Group
Color
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