COMMANDER · DECK
The Infinitewaker
Bracket 4 · Optimized2020-04-21
DECK $
$961.42
MYTHIC
9
RARE
41
UNCOMMON
27
COMMON
30
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
1 cardArtifact
28 cardsSorcery
7 cardsInstant
15 cardsLand
5 cardsMAYBE7 CARDS
Creature
1 cardEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
1 cardLand
1 cardMONEY CARDS·53 CARDS·$759.08
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Creature
13 cardsArtifact
19 cardsSorcery
5 cardsInstant
12 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Zirda, the Dawnwaker + Grim Monolith: two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Basalt Monolith: two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Zirda, the Dawnwaker + Grim Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Zirda, the Dawnwaker + Basalt Monolith — Bracket 3, two-card combo, for six mana or less, pieces included
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Staff of Domination + Metalworker — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Umbral Mantle + Metalworker — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 32 cards not in the pool
BANNED · 1
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Artifact34
Equipment5
Construct4
Book2
Myr2
Wizard1
Land31
Nonbasic3
Basic28
Mountain15
Plains15
Creature18
Human6
Construct4
Cleric3
Elemental2
Myr2
Advisor1
Artificer1
Fox1
Goblin1
God1
Minotaur1
Monk1
Nomad1
Ogre1
Shaman1
Soldier1
Spirit1
Warrior1
Zombie1
Party4
Instant15
Sorcery7
Enchantment2
God1
Legends8
Historic40
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless manaInfinitely large creature until end of turnInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite colored mana
Infinite colorless manaInfinite untap of creatures you controlInfinite mana creatures you control can produceInfinitely large creature until end of turn
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite colorless manaInfinite draw triggersInfinite lifegainInfinite lifegain triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
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