COMMANDER · DECK
Chulane's Miniature Melody of Madness (Primer Inc).
Bracket 4 · Optimized@Dknowdcare · 2023-12-26
DECK $
$1,432.86
MYTHIC
12
RARE
53
UNCOMMON
20
COMMON
15
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
39 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
1 cardsInstant
9 cardsLand
31 cardsMONEY CARDS·69 CARDS·$1,134.99
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Planeswalker
1 cardsCreature
26 cardsEnchantment
8 cardsArtifact
6 cardsInstant
7 cardsLand
21 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 7 game changers — Bracket 3 allows 3
- Chulane, Teller of Tales + Intruder Alarm: early two-card combo, with no mana to spend
- Emeritus of Abundance // Regrowth: infinite extra turns
- Argothian Elder + Maze of Ith: early arguably two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Chulane, Teller of Tales + Intruder Alarm — Bracket 4, early two-card combo, with no mana to spend
- Emeritus of Abundance // Regrowth — Bracket 4, infinite extra turns
- Argothian Elder + Maze of Ith — Bracket 3, early arguably two-card combo, with no mana to spend
- Kianne, Dean of Substance // Imbraham, Dean of Theory + Intruder Alarm — Bracket 3, early arguably two-card combo, with no mana to spend
- Intruder Alarm + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Shrieking Drake + Earthcraft + Chulane, Teller of Tales — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Mana Breach + Shrieking Drake — Bracket 3, early arguably two-card combo, with no mana to spend
- Chulane, Teller of Tales + Shrieking Drake + Overburden — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Creature40
Druid25
Elf24
Human7
Wizard4
Shaman3
Merfolk2
Scout2
Shapeshifter2
Warrior2
Bird1
Centaur1
Drake1
Insect1
Ranger1
Spirit1
Treefolk1
Changeling2
Party6
Land34
Nonbasic28
Basic6
Forest5
Island5
Plains5
Enchantment9
Instant9
Artifact6
Equipment1
Sorcery2
Druid1
Elf1
Planeswalker1
Tamiyo1
Legends16
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS23 COMBOS
Infinite ETBInfinite LTBInfinite storm count
Infinite ETBInfinite LTBInfinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Infinite ETBInfinite LTBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite untap of lands you control
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Near-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countInfinite card drawInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite green manaInfinitely large creatures you control until end of turn
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite ETBInfinite LTBInfinite storm countNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm countPut all lands from your hand and library onto the battlefield
Infinite LTBInfinite ETBInfinite storm countInfinitely large creatures you control until end of turnInfinite mana lands you control can produce
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite landfall triggersNear-infinite LTBNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm countInfinite mana of colors among permanents you controlInfinitely large creatures you control until end of turn
Infinite LTBInfinite ETBInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokensInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell - GY on Resolution
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite storm countInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite untap of creatures