COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
32 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
6 cardsInstant
7 cardsLand
14 cardsMONEY CARDS·36 CARDS·$222.14
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Planeswalker
1 cardsCreature
13 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
3 cardsInstant
4 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Lullmage Mentor + Intruder Alarm: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Lullmage Mentor + Intruder Alarm — Bracket 3, locks the table
CURVE
COLOR
TYPES
Land37
Nonbasic12
Basic25
Island15
Forest10
Gate1
Creature33
Merfolk28
Wizard8
Shaman3
Soldier3
Human2
Noble2
Rogue2
Scout2
Warrior2
Construct1
Druid1
Horror1
Mercenary1
Mutant1
Ranger1
Shapeshifter1
Spirit1
Outlaws3
Party12
Artifact12
Construct1
Shapeshifter1
Enchantment9
Merfolk1
Instant7
Sorcery6
Planeswalker1
Kiora1
Legends13
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tableCounter all spells opponents castLock