COMMANDER · DECK
Castle of Madness
2017-10-12
101 CARDS (LIMIT 100)NO COMMANDER
DECK $
$261.53
MYTHIC
9
RARE
30
UNCOMMON
32
COMMON
30
MAIN101 CARDS
Creature
30 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
5 cardsInstant
6 cardsLand
23 cardsMONEY CARDS·34 CARDS·$194.05
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Creature
9 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
3 cardsInstant
2 cardsCURVE
COLOR
TYPES
Land36
Nonbasic20
Basic16
Swamp10
Plains5
Gate2
Mountain1
Creature30
Vampire28
Knight5
Cleric3
Shaman3
Soldier3
Aetherborn2
Ally2
Noble2
Assassin1
God1
Human1
Rogue1
Warrior1
Outlaws2
Party5
Artifact13
Equipment3
Enchantment13
God1
Instant6
Sorcery5
Legends7
Historic19
LAND PROBABILITY
36 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.1%
TURN 542.2%
TURN 664.8%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite +1/+1 counters on most creatures you controlInfinite creature ETBInfinite creature LTBInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature