COMMANDER · DECK
White Rabbit and the Straight Jacket
Bracket 4 · Optimized@NeedlessCards · 2026-09-20
DECK $
$2,340.69
MYTHIC
15
RARE
55
UNCOMMON
4
COMMON
25
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
16 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
4 cardsInstant
21 cardsLand
16 cardsMONEY CARDS·61 CARDS·$1,871.26
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Planeswalker
2 cardsCreature
15 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
3 cardsInstant
18 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 16 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Mind Over Matter + Kwain, Itinerant Meddler: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Reads as cEDH
- 16 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 15 cards not in the pool
BANNED · 5
NOT IN THE POOL · 15
CURVE
COLOR
TYPES
Land36
Nonbasic14
Basic22
Island14
Plains11
Instant21
Artifact18
Phyrexian3
Book1
Construct1
Horror1
Human1
Shapeshifter1
Soldier1
Creature17
Human6
Wizard4
Phyrexian3
Cleric2
Horror2
Advisor1
Artificer1
Construct1
Faerie1
Halfling1
Kraken1
Merfolk1
Rabbit1
Rogue1
Serpent1
Shapeshifter1
Soldier1
Sphinx1
Spirit1
Outlaws1
Party7
Enchantment5
Sorcery4
Planeswalker3
Jace2
Teferi1
Legends16
Historic31
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Infinite draw triggersInfinite lootingNear-infinite card draw for target opponentNear-infinite draw triggers for target opponentInfinite self-discard triggers
Infinite card drawNear-infinite millNear-infinite colored manaNear-infinite Treasure tokens
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
Win the game
Win the game
Near-infinite lifeloss
Infinite card drawInfinite card draw for opponents that control a Wedding Ring
Near-infinite card drawInfinite self-discard triggersInfinite draw triggersInfinite lootingNear-infinite untap of permanents you controlNear-infinite mana permanents you control can produce
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