COMMANDER · DECK
Mono Group Hug
Bracket 4 · Optimized@JoeWill4344 · 2026-10-10
DECK $
$325.13
MYTHIC
8
RARE
40
UNCOMMON
19
COMMON
33
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
30 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
13 cardsLand
8 cardsMONEY CARDS·47 CARDS·$245.73
Sign in to save your threshold.
Creature
22 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
4 cardsInstant
5 cardsLand
4 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Archetype of Imagination + Stormtide Leviathan: locks the table
- Tidespout Tyrant + Sol Ring: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 2
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Tidespout Tyrant + Sol Ring — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land35
Nonbasic7
Basic28
Island29
Creature31
Eldrazi7
Human7
Wizard7
Leviathan3
Phyrexian3
Kraken2
Praetor2
Spirit2
Alien1
Construct1
Dinosaur1
Djinn1
Elder1
Fish1
Horror1
Rogue1
Shapeshifter1
Soldier1
Sphinx1
Vedalken1
Outlaws1
Party8
Artifact13
Alien1
Book1
Construct1
Equipment1
Leviathan1
Phyrexian1
Soldier1
Instant13
Sorcery8
Human1
Wizard1
Enchantment6
Aura2
Human1
Wizard1
Legends8
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colorless manaInfinite storm count
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock