COMMANDER · DECK
Azorious Enchantments 4
2016-01-21
104 CARDS (LIMIT 100)NO COMMANDER
DECK $
$464.22
MYTHIC
6
RARE
39
UNCOMMON
19
COMMON
40
MAIN104 CARDS
Planeswalker
1 cardsCreature
22 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
10 cardsInstant
10 cardsLand
12 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·43 CARDS·$358.03
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Planeswalker
1 cardsCreature
11 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
7 cardsInstant
6 cardsLand
2 cardsCURVE
COLOR
TYPES
Land37
Nonbasic10
Basic27
Island14
Plains13
Creature22
Wizard11
Human7
Merfolk4
Faerie2
Cat1
Chimera1
Cleric1
Giant1
God1
Golem1
Illusion1
Kithkin1
Noble1
Nomad1
Rogue1
Spirit1
Wurm1
Outlaws1
Party13
Enchantment19
Aura2
Chimera1
God1
Instant10
Sorcery10
Artifact8
Equipment1
Golem1
Planeswalker1
Venser1
Legends6
Historic14
LAND PROBABILITY
37 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.2%
TURN 542.3%
TURN 664.9%
TURN 780.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Return all nonland permanents opponents control to their hand on each of your turnsLock
Gain control of all permanentsMass Land Denial
Infinite LTBInfinite ETBInfinite death triggersInfinite storm countInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceDestroy all permanents opponents control each turnLockMass Land Denial