MetaMox
COMMANDER · DECK

yuriko no gloves

Bracket 4 · Optimized
@Mothguy · 2025-03-01
DECK $
$5,481.51
MYTHIC
17
RARE
37
UNCOMMON
20
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

30 cards
NAMECOSTPRICE

Enchantment

2 cards

Artifact

9 cards

Sorcery

9 cards

Instant

19 cards

Land

29 cards
NAMECOSTPRICE
MONEY CARDS·70 CARDS·$4,377.18
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

17 cards

Enchantment

2 cards

Artifact

8 cards

Sorcery

6 cards

Instant

16 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less
  • Tainted Pact + Laboratory Maniac: early arguably two-card combo, for four mana or less
  • and 2 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
COMBOS · 5
CURVE
7027115293543536+
COLOR
U: 43 pipsB: 26 pipsC: 77 pips
TYPES
Creature31
Human9
Ninja8
Rogue6
Spirit3
Wizard3
Bird2
Construct2
Faerie2
Merfolk2
Bard1
Dauthi1
Drake1
Eldrazi1
Food1
Golem1
Moonfolk1
Phyrexian1
Pirate1
Rat1
Shapeshifter1
Snake1
Thopter1
Vedalken1
Warlock1
Weird1
Changeling1
Outlaws8
Party9
Land30
Nonbasic26
Basic4
Island5
Swamp5
Weird1
Instant21
Artifact14
Construct2
Food1
Golem1
Moonfolk1
Phyrexian1
Rogue1
Thopter1
Sorcery11
Enchantment3
Human1
Ninja1
Planeswalker1
Kaito1
Legends10
Historic23
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 4 · early two-card combo, for four mana or lessExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or lessWin the game
Bracket 3 · early arguably two-card combo, for four mana or lessWin the game
Group
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