COMMANDER · DECK
@WavyGravy · 2025-04-23
DECK $
$345.61
MYTHIC
4
RARE
24
UNCOMMON
22
COMMON
48
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
26 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
5 cardsInstant
17 cardsLand
6 cardsMONEY CARDS·39 CARDS·$261.98
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Planeswalker
1 cardCreature
13 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
4 cardsInstant
10 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Paradigm Shift + Laboratory Maniac: arguably two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 4
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Paradigm Shift + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Paradigm Shift + Jace, Wielder of Mysteries — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land38
Nonbasic5
Basic33
Island34
Creature27
Wizard26
Human17
Merfolk4
Giant2
Faerie1
Juggernaut1
Pirate1
Siren1
Spirit1
Vedalken1
Outlaws1
Party26
Instant17
Artifact8
Juggernaut1
Enchantment5
Aura2
Class1
Sorcery5
Planeswalker1
Jace1
Legends8
Historic16
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Exile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Infinite mana nonland permanents you control can produceInfinite untap of nonland permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawInfinite draw triggersWin the game
Exile your libraryWin the game
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