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COMMANDER · DECK

Get a life!

Bracket 4 · Optimized
2020-07-07
Jodah, Archmage Eternal
DECK $
$300.17
MYTHIC
11
RARE
49
UNCOMMON
14
COMMON
26
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Creature

21 cards

Enchantment

5 cards

Artifact

16 cards

Sorcery

19 cards

Instant

2 cards

Land

26 cards
MONEY CARDS·49 CARDS·$224.63
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Creature

13 cards

Enchantment

3 cards

Artifact

12 cards

Sorcery

9 cards

Instant

2 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Havoc Festival + Archfiend of Despair: early two-card combo, with no mana to spend
  • Gisela, Blade of Goldnight + Heartless Hidetsugu: early arguably two-card combo, with no mana to spend
  • Scytheclaw + Archfiend of Despair: early arguably two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
00216212334125286+
COLOR
W: 25 pipsU: 7 pipsB: 27 pipsR: 12 pipsG: 18 pipsC: 231 pips
TYPES
Land36
Nonbasic21
Basic15
Forest8
Island8
Mountain8
Plains8
Swamp8
Creature22
Angel5
Wizard4
Avatar3
Human3
Demon2
Elemental2
Assassin1
Azra1
Druid1
Elephant1
Elf1
Giant1
Golem1
Ogre1
Orc1
Pirate1
Shaman1
Treefolk1
Zombie1
Outlaws2
Party4
Sorcery19
Artifact17
Equipment5
Golem1
Enchantment5
Instant2
Legends11
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendEach opponent loses the gameNear-infinite damage to all playersNear-infinite lifeloss
Bracket 4 · early two-card combo, with no mana to spendEach opponent loses the gameNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 2 · arguably two-card combo, for six mana or lessNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite lifeloss for target opponentTarget opponent loses the game
Group
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