COMMANDER · DECK
Let The Good Times Die
2016-05-02
159 CARDS (LIMIT 100)NO COMMANDER
DECK $
$978.39
MYTHIC
20
RARE
72
UNCOMMON
36
COMMON
32
MAIN159 CARDS
Planeswalker
2 cardsCreature
58 cardsEnchantment
20 cardsArtifact
12 cardsSorcery
22 cardsInstant
10 cardsLand
10 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·79 CARDS·$761.41
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Planeswalker
2 cardsCreature
29 cardsEnchantment
15 cardsArtifact
10 cardsSorcery
10 cardsInstant
6 cardsLand
7 cardsCURVE
COLOR
TYPES
Creature58
Demon12
Zombie11
Human9
Vampire9
Wizard6
Cleric4
Spirit4
Warrior4
Dragon3
Horror3
Phyrexian3
Shaman3
Incarnation2
Ally1
Avatar1
Berserker1
Construct1
Elemental1
Giant1
God1
Golem1
Mercenary1
Orc1
Praetor1
Rogue1
Samurai1
Shade1
Snake1
Sorcerer1
Wurm1
Outlaws2
Party15
Land36
Nonbasic10
Basic26
Swamp26
Demon1
Sorcery22
Enchantment21
Aura1
God1
Artifact14
Equipment4
Construct1
Golem1
Instant10
Planeswalker2
Liliana2
Legends18
Historic31
LAND PROBABILITY
35 LANDS · 159 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 438.4%
TURN 571.7%
TURN 689.2%
TURN 796.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Infinite damageInfinite death triggersInfinite creature ETBInfinite creature LTB
Each opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock
Each opponent sacrifices any creature that enters under their controlEach opponent sacrifices all creatures they controlLock