COMMANDER · DECK
Mob Gruul
Bracket 4 · Optimized2020-07-04
105 CARDS (LIMIT 100)ILLEGAL: 3 CARDSSINGLETON: 1 CARD
DECK $
$447.58
MYTHIC
20
RARE
45
UNCOMMON
11
COMMON
38
COMMAND1 CARD
Creature
1 cardsMAIN104 CARDS
Creature
62 cardsArtifact
1 cardsLand
14 cardsMAYBE9 CARDS
Creature
6 cardsLand
3 cardsMONEY CARDS·53 CARDS·$340.09
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Creature
42 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Ashaya, Soul of the Wild + Magus of the Candelabra + Nikya of the Old Ways: early two-card combo, with no mana to spend
- Anzrag, the Quake-Mole: late two-card combo, for eight mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Ashaya, Soul of the Wild + Magus of the Candelabra + Nikya of the Old Ways — Bracket 4, early two-card combo, with no mana to spend
- Anzrag, the Quake-Mole — Bracket 2, late two-card combo, for eight mana or less
CURVE
COLOR
TYPES
Creature65
Druid8
Human7
Elemental6
Elf5
Boar4
Dinosaur4
Elephant4
God4
Shaman4
Snake4
Warrior4
Beast3
Dragon3
Elder2
Incarnation2
Phyrexian2
Wizard2
Wurm2
Ape1
Avatar1
Badger1
Bear1
Bird1
Centaur1
Chimera1
Cleric1
Dryad1
Efreet1
Eldrazi1
Gargoyle1
Giant1
Goat1
Goblin1
Hydra1
Ogre1
Ouphe1
Pirate1
Plant1
Praetor1
Samurai1
Scout1
Spirit1
Treefolk1
Troll1
Outlaws1
Party7
Land39
Nonbasic12
Basic27
Forest23
Mountain6
Enchantment6
God3
Boar1
Elemental1
Human1
Warrior1
Artifact2
Gargoyle1
Treasure1
Sorcery1
Avatar1
Legends18
Historic20
LAND PROBABILITY
39 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.1%
TURN 538.4%
TURN 660.6%
TURN 777.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite mana lands you control can produceInfinite green manaInfinite untap of nontoken creatures you controlInfinite mana nontoken creatures you control can produceInfinite untap of lands you control
Infinite mana lands you control can produceInfinite green mana
Bracket 4 · early two-card combo, with no mana to spendInfinite mana lands you control can produceInfinite green mana
Bracket 2 · late two-card combo, for eight mana or lessInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature