COMMANDER · DECK
Drink the kool-Aid
Bracket 4 · Optimized@ZenithFox · 2025-02-16
DECK $
$12,714.37
MYTHIC
15
RARE
56
UNCOMMON
13
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
15 cardsInstant
10 cardsLand
23 cardsMONEY CARDS·81 CARDS·$10,166.34
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Creature
18 cardsEnchantment
7 cardsArtifact
12 cardsSorcery
15 cardsInstant
10 cardsLand
19 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Reads as cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 34 cards not in the pool
BANNED · 5
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land33
Nonbasic20
Basic13
Island10
Swamp10
Mountain8
Creature21
Human5
Phyrexian4
Wizard4
Assassin2
Beholder2
God2
Horror2
Rogue2
Archer1
Construct1
Dauthi1
Faerie1
Hag1
Knight1
Orc1
Praetor1
Spirit1
Vedalken1
Warlock1
Zombie1
Outlaws5
Party6
Artifact16
Phyrexian2
Book1
Construct1
God1
Horror1
Sorcery15
Instant10
Enchantment9
Hag1
Legends10
Historic24
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Target opponent loses the game
Near-infinite card draw for target opponentNear-infinite draw triggers for target opponentNear-infinite lifeloss for target opponentTarget opponent loses the game
Infinite +1/+1 counters on a creatureNear-infinite card draw for target opponentNear-infinite damageNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite lifelossNear-infinite card drawNear-infinite draw triggers
Near-infinite card draw for target opponentNear-infinite damage to one opponentNear-infinite draw triggers for target opponentTarget opponent loses the game
Near-infinite damage to one opponentNear-infinite draw triggers for target opponentNear-infinite card draw for target opponentNear-infinite lifeloss for target opponent
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