COMMANDER · DECK
alania
Bracket 4 · Optimized@cherryys · 2026-05-22
DECK $
$818.13
MYTHIC
14
RARE
42
UNCOMMON
16
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
2 cardsArtifact
9 cardsSorcery
16 cardsInstant
27 cardsLand
19 cardsMONEY CARDS·61 CARDS·$641.44
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Planeswalker
1 cardCreature
13 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
11 cardsInstant
19 cardsLand
9 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 8 game changers — Bracket 3 allows 3
- 5 extra-turn cards — chaining turns is Bracket 4
- Kitsa, Otterball Elite + Dramatic Reversal: early arguably two-card combo, for four mana or less, pieces included
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 5
COMBOS · 1
- Kitsa, Otterball Elite + Dramatic Reversal — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
12 banned cards
BANNED · 12
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 banned cards, 26 cards not in the pool
BANNED · 6
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land31
Nonbasic18
Basic13
Island11
Mountain9
Djinn1
Monk1
Instant28
Arcane1
Lesson1
Sorcery17
Creature15
Otter7
Wizard7
Shaman3
Beast1
Cat1
Djinn1
Drake1
Dwarf1
Elemental1
Goblin1
Human1
Monk1
Ogre1
Sorcerer1
Villain1
Party7
Artifact9
Enchantment2
Planeswalker1
Ral1
Legends6
Historic14
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Infinite Treasure tokensInfinite colored manaInfinite copies of the casted instant or sorceryInfinite magecraft triggersInfinite storm count
Infinite magecraft triggersInfinite mana nonland permanents you control can produce
Infinite copies of instant or sorcery spells you castInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm count
Cast all instants and sorceries with mana value 4 or less from your hand and graveyardInfinite magecraft triggersInfinite storm count
Infinite magecraft triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite untap of creatures you controlInfinite mana creatures you control can produce
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
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