COMMANDER · DECK
Marina Enchantments
Bracket 4 · Optimized@vezimas · 2025-05-10
DECK $
$233.42
MYTHIC
5
RARE
43
UNCOMMON
21
COMMON
31
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
33 cardsArtifact
10 cardsSorcery
7 cardsInstant
2 cardsBattle
1 cardLand
22 cardsMONEY CARDS·34 CARDS·$168.50
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Planeswalker
1 cardCreature
7 cardsEnchantment
16 cardsArtifact
3 cardsSorcery
4 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 3 mass land denial cards — only Bracket 4 allows it
- Worldgorger Dragon + Animate Dead: early two-card combo, for four mana or less, pieces included
- Stasis + Smothering Tithe: mass land denial
- 1 game changer — Brackets 1 and 2 allow none
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 3
EXTRA TURNS · 0
None
COMBOS · 5
- Worldgorger Dragon + Animate Dead — Bracket 4, early two-card combo, for four mana or less, pieces included
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Sanctum Weaver + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sanctum Weaver + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Enchantment42
Room9
Aura6
God3
Dryad2
Fox1
Glimmer1
Human1
Nymph1
Phyrexian1
Saga1
Siege1
Spirit1
Land32
Nonbasic17
Basic15
Island4
Swamp4
Forest3
Mountain3
Plains3
Desert2
Creature14
Human6
God3
Dryad2
Warlock2
Cleric1
Dragon1
Druid1
Fox1
Glimmer1
Monk1
Nightmare1
Nymph1
Phyrexian1
Siege1
Spirit1
Wizard1
Outlaws2
Party2
Artifact10
Sorcery7
Arcane1
Instant2
Planeswalker2
Calix1
Jace1
Battle1
God1
Siege1
Legends7
Historic18
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · early two-card combo, for four mana or less, pieces includedInfinite death triggersInfinite colored manaInfinite colorless manaInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
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