MetaMox
COMMANDER · DECK

Niv-Mizzet, Parun (Budget)

Bracket 4 · Optimized
2020-06-15
Niv-Mizzet, Parun
DECK $
$84.75
MYTHIC
1
RARE
16
UNCOMMON
26
COMMON
64
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

1 cards

Creature

15 cards

Enchantment

7 cards

Artifact

12 cards

Sorcery

13 cards

Instant

15 cards

Land

10 cards
MAYBE7 CARDS

Creature

2 cards

Enchantment

1 cards

Artifact

1 cards
NAMECOSTPRICE

Sorcery

2 cards

Instant

1 cards
NAMECOSTPRICE
MONEY CARDS·19 CARDS·$47.42
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BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Curiosity + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • Niv-Mizzet, Parun + Ophidian Eye: early two-card combo, with no mana to spend
  • Tandem Lookout + Niv-Mizzet, Parun: early two-card combo, with no mana to spend
  • 1 game changer — Brackets 1 and 2 allow none
  • and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
CURVE
00111212163844536+
COLOR
U: 43 pipsR: 18 pipsC: 111 pips
TYPES
Land36
Nonbasic8
Basic28
Island17
Mountain11
Gate1
Creature16
Wizard8
Human5
Merfolk3
Dragon2
Goblin2
Horror2
Myr2
Shaman2
Phyrexian1
Scout1
Zombie1
Party8
Artifact15
Equipment2
Myr2
Horror1
Phyrexian1
Instant15
Sorcery13
Enchantment7
Aura4
Saga1
Planeswalker1
Narset1
Legends5
Historic21
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 4 · early two-card combo, with no mana to spendInfinite draw triggersInfinite card drawNear-infinite damage
Group
Color
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