MetaMox
COMMANDER · DECK

sisay 5-color goodstuff

Bracket 3 · Upgraded
2020-06-22
DECK $
$473.22
MYTHIC
21
RARE
48
UNCOMMON
10
COMMON
21
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

35 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

9 cards

Sorcery

5 cards

Instant

6 cards

Land

27 cards
MONEY CARDS·51 CARDS·$366.01
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Creature

18 cards

Enchantment

3 cards

Artifact

6 cards

Sorcery

2 cards

Instant

4 cards

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Aurelia, the Warleader + Helm of the Host: early arguably two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + Bear Umbra: early arguably two-card combo, with no mana to spend
  • Najeela, the Blade-Blossom + Faeburrow Elder: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
10218216317410576+
COLOR
W: 26 pipsU: 14 pipsB: 16 pipsR: 19.5 pipsG: 27.5 pipsC: 121 pips
TYPES
Land38
Nonbasic23
Basic15
Forest8
Island8
Swamp8
Mountain7
Plains7
Aura1
Creature36
Human15
Soldier5
Warrior5
God4
Advisor3
Angel3
Elf3
Avatar2
Druid2
Elemental2
Artificer1
Beast1
Bird1
Cleric1
Dog1
Dragon1
Elk1
Hellion1
Horror1
Monk1
Phyrexian1
Praetor1
Serpent1
Sphinx1
Spirit1
Treefolk1
Wizard1
Party7
Artifact9
Equipment3
Enchantment9
God4
Aura3
Instant6
Sorcery5
Planeswalker3
Ashiok1
Bolas1
Rowan1
Will1
Legends48
Historic51
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Infinite colored manaInfinite combat phasesInfinite creature tokensInfinite ETBInfinite lifegainInfinite lifegain triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite creature tokens with hasteInfinite creature ETBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite combat phasesInfinite creature ETBInfinite lifegainInfinite lifegain triggers
Group
Color
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