COMMANDER · DECK
Oona, Queen of the Fae
Bracket 4 · Optimized2020-06-10
DECK $
$550.74
MYTHIC
10
RARE
43
UNCOMMON
24
COMMON
41
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
5 cardsCreature
21 cardsEnchantment
6 cardsArtifact
12 cardsSorcery
9 cardsInstant
9 cardsLand
11 cardsMAYBE18 CARDS
Planeswalker
3 cardsCreature
5 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardsInstant
5 cardsMONEY CARDS·62 CARDS·$428.83
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Planeswalker
7 cardsCreature
18 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
7 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 4 game changers — Bracket 3 allows 3
- Mind Over Matter + Temple Bell: early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Helm of Obedience + Leyline of the Void: early two-card combo, for four mana or less
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Mind Over Matter + Temple Bell — Bracket 4, early two-card combo, with no mana to spend
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Helm of Obedience + Leyline of the Void — Bracket 4, early two-card combo, for four mana or less
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, with no mana to spend
- Tidewater Minion + Illusionist's Bracers — Bracket 3, early arguably two-card combo, with no mana to spend
- Jace's Archivist + Mind Over Matter — Bracket 3, early arguably two-card combo, with no mana to spend
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, with no mana to spend
- Duskmantle Guildmage + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Island16
Swamp16
Creature22
Faerie10
Wizard9
Human4
Rogue2
Eldrazi1
Elemental1
Fish1
God1
Homunculus1
Knight1
Minion1
Noble1
Snake1
Soldier1
Spirit1
Vedalken1
Zombie1
Outlaws2
Party11
Artifact12
Equipment1
Instant9
Trap1
Sorcery9
Enchantment7
God1
Planeswalker5
Ashiok2
Jace2
Narset1
Legends10
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or lessEach opponent loses the gameInfinite millNear-infinite lifeloss
Infinite mill for target opponent
Infinite mill for target opponent
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Bracket 4 · early two-card combo, with no mana to spendInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite draw triggers for all playersInfinite rummaging for all playersInfinite self-discard triggers for all playersNear-infinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite creature ETBInfinite creature LTB
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control