COMMANDER · DECK
Sheoldred
Bracket 3 · Upgraded@Gimbles1 · 2026-09-07
DECK $
$1,109.05
MYTHIC
24
RARE
27
UNCOMMON
14
COMMON
35
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
29 cardsEnchantment
6 cardsArtifact
11 cardsSorcery
14 cardsInstant
5 cardsLand
8 cardsMONEY CARDS·53 CARDS·$875.79
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Planeswalker
1 cardsCreature
20 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
8 cardsInstant
5 cardsLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Vito, Thorn of the Dusk Rose + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror: early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection: early arguably two-card combo, with no mana to spend
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Vito, Thorn of the Dusk Rose + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Vito, Thorn of the Dusk Rose + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Wound Reflection — Bracket 3, early arguably two-card combo, with no mana to spend
- Unstoppable Slasher + Bloodletter of Aclazotz — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Bloodthirsty Conqueror — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land34
Nonbasic8
Basic26
Swamp27
Bat1
God1
Sphere1
Creature30
Vampire9
Phyrexian4
Bat3
Demon3
Zombie3
Cleric2
Dragon2
Praetor2
Snake2
Warrior2
Archer1
Assassin1
Avatar1
Bird1
Construct1
Elder1
Elemental1
Eye1
Giant1
God1
Horror1
Insect1
Knight1
Minion1
Ogre1
Orc1
Rogue1
Shaman1
Spirit1
Wurm1
Outlaws2
Party5
Sorcery14
Artifact13
Equipment3
Phyrexian2
Construct1
Infinity1
Stone1
Wurm1
Enchantment7
Instant5
Planeswalker1
Sorin1
Legends19
Historic27
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent
Destroy all creatures opponents control during each turn
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendTarget opponent loses the gameInfinite lifeloss for target opponent