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COMMANDER · DECK

Kambal Taxes

Bracket 4 · Optimized
2020-07-12
DECK $
$815.47
MYTHIC
9
RARE
45
UNCOMMON
22
COMMON
24
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

2 cards

Creature

17 cards

Enchantment

19 cards

Artifact

8 cards

Sorcery

11 cards

Instant

7 cards

Land

18 cards
MONEY CARDS·51 CARDS·$637.88
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Planeswalker

2 cards

Creature

10 cards

Enchantment

16 cards

Artifact

6 cards

Sorcery

5 cards

Instant

5 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
  • Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
  • Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
CURVE
008182143124125106+
COLOR
W: 52.5 pipsB: 48.5 pipsC: 136 pips
TYPES
Land35
Nonbasic16
Basic19
Swamp10
Plains9
Gate1
Enchantment19
Creature18
Human7
Cleric4
Advisor2
Avatar2
Spirit2
Vampire2
Ally1
Assassin1
Construct1
Druid1
Giant1
Horror1
Horse1
Minion1
Phyrexian1
Thrull1
Zombie1
Outlaws1
Party4
Sorcery11
Artifact9
Construct1
Instant7
Planeswalker2
Sorin2
Legends11
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers
Group
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