COMMANDER · DECK
Kambal Taxes
Bracket 4 · Optimized2020-07-12
DECK $
$815.47
MYTHIC
9
RARE
45
UNCOMMON
22
COMMON
24
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
2 cardsCreature
17 cardsEnchantment
19 cardsArtifact
8 cardsSorcery
11 cardsInstant
7 cardsLand
18 cardsMONEY CARDS·51 CARDS·$637.88
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Planeswalker
2 cardsCreature
10 cardsEnchantment
16 cardsArtifact
6 cardsSorcery
5 cardsInstant
5 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Tainted Sigil + Aetherflux Reservoir: early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood: early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Tainted Sigil + Aetherflux Reservoir — Bracket 3, early arguably two-card combo, with no mana to spend
- Aetherflux Reservoir + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
- Sanguine Bond + Exquisite Blood — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Land35
Nonbasic16
Basic19
Swamp10
Plains9
Gate1
Enchantment19
Creature18
Human7
Cleric4
Advisor2
Avatar2
Spirit2
Vampire2
Ally1
Assassin1
Construct1
Druid1
Giant1
Horror1
Horse1
Minion1
Phyrexian1
Thrull1
Zombie1
Outlaws1
Party4
Sorcery11
Artifact9
Construct1
Instant7
Planeswalker2
Sorin2
Legends11
Historic18
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendNear-infinite damage
Near-infinite lifegainNear-infinite lifeloss for target opponentTarget opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite damageInfinite lifegain triggers