COMMANDER · DECK
GR tron
Bracket 4 · Optimized@megadecks · 2025-04-16
DECK $
$333.11
MYTHIC
8
RARE
30
UNCOMMON
20
COMMON
42
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardsCreature
14 cardsEnchantment
29 cardsArtifact
3 cardsSorcery
10 cardsInstant
7 cardsLand
6 cardsMONEY CARDS·40 CARDS·$249.87
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Planeswalker
1 cardsCreature
11 cardsEnchantment
15 cardsArtifact
1 cardsSorcery
6 cardsInstant
5 cardsLand
1 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Sanctum Weaver + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Sanctum Weaver + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Bear Umbra — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
CURVE
COLOR
TYPES
Land34
Nonbasic4
Basic30
Forest16
Mountain14
Enchantment31
Aura19
Class1
Dryad1
Eldrazi1
God1
Creature16
Human3
Warrior3
Elemental2
Wolf2
Bard1
Beast1
Bird1
Construct1
Druid1
Dryad1
Elf1
God1
Hydra1
Kobold1
Samurai1
Satyr1
Scout1
Snake1
Spirit1
Party3
Sorcery10
Instant7
Artifact4
Construct1
Planeswalker1
Garruk1
Legends7
Historic11
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phases
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce