COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
21 cardsEnchantment
11 cardsArtifact
23 cardsSorcery
4 cardsInstant
3 cardsLand
25 cardsMONEY CARDS·36 CARDS·$237.73
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Planeswalker
1 cardCreature
13 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator: locks the table
- The Gitrog Monster + Dakmor Salvage: arguably two-card combo, for six mana or less, pieces included
- Hermit Druid + Laboratory Maniac: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Glacial Chasm + The Gitrog Monster + Ramunap Excavator — Bracket 3, locks the table
- The Gitrog Monster + Dakmor Salvage — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Hermit Druid + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land36
Nonbasic22
Basic14
Island8
Forest6
Swamp5
Artifact24
Equipment2
Golem1
Creature22
Shaman5
Human4
Snake4
Druid3
Zombie3
Elf2
Frog2
Horror2
Avatar1
Bird1
Cleric1
Demon1
Elemental1
Golem1
Imp1
Lamia1
Merfolk1
Nightmare1
Satyr1
Spirit1
Wizard1
Party2
Enchantment12
Aura3
Lamia1
Snake1
Sorcery4
Arcane1
Instant3
Planeswalker1
Jace1
Legends4
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Win the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
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