MetaMox
COMMANDER · DECK

Group Constrict

Bracket 3 · Upgraded
2020-04-15
DECK $
$516.00
MYTHIC
7
RARE
42
UNCOMMON
20
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

19 cards

Enchantment

14 cards

Artifact

13 cards

Sorcery

8 cards

Instant

8 cards

Land

20 cards
MAYBE3 CARDS

Creature

1 card

Enchantment

1 card
NAMECOSTPRICE

Land

1 card
NAMECOSTPRICE
MONEY CARDS·61 CARDS·$400.43
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Planeswalker

1 card

Creature

16 cards

Enchantment

13 cards

Artifact

13 cards

Sorcery

5 cards

Instant

6 cards

Land

7 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 0
None that set the bracket
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
  • 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
0051202223944536+
COLOR
U: 26 pipsR: 16 pipsG: 29 pipsC: 117 pips
TYPES
Land36
Nonbasic17
Basic19
Forest11
Island10
Mountain9
Creature20
Human4
Wizard4
Snake3
Bird2
Elf2
God2
Horror2
Rogue2
Chimera1
Druid1
Dryad1
Leviathan1
Monk1
Nymph1
Phyrexian1
Spirit1
Squid1
Treefolk1
Vedalken1
Warrior1
Outlaws2
Party7
Enchantment16
Dryad1
God1
Nymph1
Artifact14
Equipment5
Horror1
Phyrexian1
Instant8
Sorcery8
Arcane1
Planeswalker1
Jace1
Legends11
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite creature tokens with hasteNear-infinite death triggersNear-infinite ETBNear-infinite LTB
Infinite draw triggers for all playersInfinite looting for all playersInfinite self-discard triggers for all playersNear-infinite creature tokensNear-infinite ETBNear-infinite untap of all creatures
Infinite draw triggersInfinite draw triggers for each opponentInfinite lootingInfinite looting for opponentsInfinite self-discard triggersInfinite self-discard triggers for opponentsNear-infinite creature tokens with hasteNear-infinite ETBNear-infinite untap of all creatures
Group
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