COMMANDER · DECK
Selenia Politics
2017-10-09
ONLY 99 CARDSNO COMMANDER
DECK $
$210.92
MYTHIC
4
RARE
32
UNCOMMON
23
COMMON
40
MAIN99 CARDS
Creature
12 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
15 cardsInstant
11 cardsLand
13 cardsMONEY CARDS·29 CARDS·$151.49
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Creature
6 cardsEnchantment
9 cardsArtifact
4 cardsSorcery
5 cardsInstant
4 cardsLand
1 cardsCURVE
COLOR
TYPES
Land38
Nonbasic11
Basic27
Plains14
Swamp13
Sorcery15
Artifact13
Elk1
Insect1
Phyrexian1
Creature12
Human4
Cleric2
Demon2
Wizard2
Elk1
Giant1
Insect1
Phyrexian1
Plant1
Rebel1
Soldier1
Spirit1
Wall1
Party4
Enchantment12
Aura1
Instant11
Historic13
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS19 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game
Target player loses the game
Win the game at the beginning of your next upkeep
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Win the game
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Near-infinite lifeloss
You can't lose the game due to having 0 or less lifeLock